Sunday, June 7, 2015
Announcing Conjure 4.6!
This version brings back movies and audio memos, fixes a ton of bugs, works even better on Retina displays, and has full Yosemite (and beyond) support.
Go grab the latest, at http://conjurebunny.com!
Thursday, July 24, 2014
Destiny Beta Day 1
I had a chance to play the Destiny beta, and I think they're off to a decent start. I can't call it a game changer, but they have everything in place for that. Overall, I thought it was pretty good. Not great. Pretty good. I'm dividing my review into good and bad, and I'm curious what you think.
The Bad:
It's more like Defiance, which is SyFy's "game what is also a tv show" than Halo. In fact, it's a LOT like Defiance. And I'm not a huge fan of Defiance. The repetition in it, combined with the same enemies that do the same things, just gets old after awhile. It really doesn't seem like the plot is moving forward at all. Destiny is a little better at this, and right now it feels like the plot is at least kinda advancing.
It has a storyline that runs throughout the game, but if you're not careful, it's easy to accidentally go back and replay parts of the game. Why? Because it doesn't give you a clear indication that you already played that part of game. If it's there, it isn't completely clear. It would be nice to get a little note that says, "completed" or something, so I know I can move on if I want.
Instead of a linear plot, the plot is laid out on a giant map screen. But you usually take trips back to "The Tower" to buy new guns, talk to people, check messages, and generally screw around. So you will revisit the map screen often.
It usually works like this: shoot some stuff, have fun, collect magic beans and garbage, then go back to the tower to trade your beans for new stuff.
Note: This plot device is in most game stories, and it pisses me off. You're Earth's last great hope, called a Guardian. And all the darkness is coming, etc., but you still have to go buy your damned gun, and the gun dealers won't just give you their biggest, baddest gun, even if you have the money. They'll only give you the gun your "experience level" grants you. It seems like to me that a better approach would be to give your best guns to your "last hope soldier", so they have a better chance of staying hopeful. Maybe have a training area if needed. But I guarantee I can work a shotgun. Gimme mah shotgun. Oh, I can't work a shotgun, but I can have this shitty pistol. Fantastic. But I suppose that's how wars go.
Anyway, you have to go to the tower a lot. If you can remember where you just were before you went to the tower, it will help you play the game's plot. Otherwise, you'll replay parts of the game. And it reuses level terrains a lot, so it'll take you awhile to figure out you're in the same point you were in earlier. That gets frustrating. Oh, I'm salvaging for a warp drive again? So I can ... wait a minute, I already salvaged my warp drive. Dammit I'm Groundhog Troopin'!
As with all modern games, you have a shield, which magically restores itself. This was actually something unique in Halo, when Bungie first thrust it on us, which allowed players to progress through the game easier than finding "stem packs" or whatever to magically heal you. Now it's just expected.
And as usual, you can't shoot out all windows, even with a shotgun or rifle. Throwing an incendiary grenade on a tree won't set it on fire. You also can't open closed doors, though you can jump twice the height of a small building, and kill giant monsters with your steak knife. Maybe if I could kick, I could open more doors. I wonder if I can buy the ability to kick open doors in the Tower, when I'm level 30.
And like newer Halo games, if you stray too far off course, it will tell you to go back in 10 seconds or you die. That's an interesting approach. In Halo, they just made it difficult to get "out of the map", by adding tall buildings or walls or natural structures that kept you inside a sandbox. People figured out crafty ways of getting out anyway (like stacking grenades under the Warthog, and driving their way through the sky), so you could explore all over the place. This non-explorable world kinda ticks me off. You can go do anything you want, except look behind that shed, or you will fucking die.
Defiance gets around this by putting everything on an island. Sure, you can swim, but not for long, or you die. Or hit a magic wall. In Destiny, you get a warning if you wander too far away, then you die.
Like Defiance, you can fall from an absurdly high altitude and not die. Why? Because dying because you fell off a cliff is annoying. But if you fall off the *wrong* cliff, you will totally die, because they don't want you going over there.
Like Defiance, you can summon a vehicle (hover bike), which will magically appear in front of you, so you can get to the next plot point quickly.
Like Defiance, it's a ground game. No flying. No banshees, no hornets. Maybe that will change later.
Like Defiance, your storyline isn't the storyline other players on the same level will see, so you'll be standing next to a busted space ship looting it, while some other guy is wandering around looking for magic beans. To you, it just looks like he's wandering around looking at the ground. To him, it looks like you're missing all the best beans, while you stand there looking at that busted space ship.
Like Defiance, as far as I can tell, there are no multiplayer vehicles. So right now it's a bunch of guys on foot. Clearly they have the ability to magic up a hoverbike to get around, but the idea of using a tank in combat against an enemy tank hasn't occurred to anyone.
The good:
The bad guys have a more realistic AI than in most games. In Defiance, for example, the bad guys know you're sneaking behind that wall of busted cars. I have no idea how. But if you shoot from one location and sneak to the other location, they're waiting for you. Here, if you shoot at them from point A, and sneak around to point B, you'll notice that they're still fixated on point A, so you have the advantage. This makes it almost feel like you're "hunting", which is much more fun than randomly shooting at an omniscient AI, hoping for a lucky shot.
Friends, and I mean other people playing Destiny who are on your side, are all over the place in the game. So it's like a constantly coop game. That makes it pretty enjoyable. The enemy will sometimes drop in reinforcements, but that's no match for a small army of Guardians.
Occasionally, it will drop in a 'big boss' enemy. The sky gets dark, and everyone in the area is swept into playing a giant coop mission. That's a lot of fun, and they did that well. My only gripe is that (again, like Defiance) the baddies appear to just have a lot of hit points, so you just keep whacking at them with your rocks and knives and guns until they die. Like a giant, sometimes lethal, piƱata.
So yeah, it feels a lot like Defiance. Not that that's a bad thing, but it's not the game changer I was hoping for.
I was hoping for a more open world. Something that felt gigantic. Multiplayer vehicles, so you could have that "here comes the cavalry" moment, or even *be* the cavalry. I was hoping for multiple non-linear stories, all over the place. Instead, you can collect some metal plants, which I assume will be good for something later, and do whatever you're supposed to be doing at the time.
So we'll see. It was definitely good, and they nailed the pacing. I *wanted* to keep playing. I can see the repetition, but this is only the beta, and I know they're watching. Always watching. I have high hopes for this one.
Monday, December 24, 2012
Poker = Calculator?
Apple's App Store search engine, Chomp, is easily more of a catastrophe than their Maps debacle. At least with Maps, you'd end up in the right city. With the app store, you look for a needle, it gives you a horse butt. On fire.
Seriously, this is the *FIRST RESULT* when you search for POKER games...
Thanks, Apple, for screwing over your developers.
Tuesday, December 27, 2011
AppleDisplayScaleFactor and Lion
(I did this digging around on Darren Abate's behalf, because I didn't know Apple had left this little feature in there until he told me it was gone!)
Apple used to have this cool feature secretly stashed in the Quartz Debug developer tool that let you shrink the screen down. And then any large screen app could easily be run even on a tiny screen. Why? Because that's what Apple was trying to promote at the time--test your apps with icons and art for different resolution screens. High density displays were coming, Apple told us (in 2006). Be ready, they said.
But for those of us with laptops, the Quartz Debug tool that let you change the display resolution also let you scale the resolution *down*, so you could see more on your tiny laptop screen. The ability to actually see what our larger-screened Mac usin' brethren were seeing was a godsend!
Unfortunately, Apple removed this capability way back in Leopard, I think, from Quartz Debug. It only scaled up from that version on.
What I didn't know until today was that they left this feature exposed through the 'defaults' system.
So if you still have Snow Leopard, you can open your Terminal and type this...
Unfortunately again, in Lion, they removed that as well--those High Density screens must be right around the corner. So there's no currently known way to scale the screens down.
The good news is that the capability to scale *up* is still in Quartz Debug. Apple even refers to it in their developer docs...
http://developer.apple.com/library/mac/#documentation/UserExperience/Conceptual/HiDPIOverview/HiDPIConcepts/HiDPIConcepts.html%23//apple_ref/doc/uid/TP40003409-CH3-SW4
SO... if it's there at all, I'm pretty sure it still works both ways, they just didn't want to make it simple. The big question is, how do we access it, and can it somehow still scale down?
Macbook users like me want to know!
-Chilton
Monday, August 29, 2011
9/11 Memorial and the First Responder Conspiracy
There's a nasty rumor going around that the first responders won't be part of the 9/11 10th anniversary memorial.
And it's true. But it's really not a big deal.
Here's why.
First, the memorial ceremony is for the families of those who died on 9/11. Not those who survived, and not those who helped. The simple reason is space.
The entire 9/11 memorial area is roughly 8 acres.
Of that 8 acres, about 4 acres does not include a structure, hole, or monument of some sort.
Of that 4 acres, about 1 square acre is taken up by memorial trees and their bases.
So there are about 3 usable acres of space on the 9/11 memorial grounds.
One acre is 4840 square yards.
Three acres is 14,520 square yards.
A single person takes up one square yard when standing, including room to shuffle nervously, which is what people do when they're packed in like that.
1,609 people lost a spouse or partner.
3,051 children lost a parent.
So only 4,660 people would be there for the memorial, right?
4,660
But of those who died, let's say there's one parent of each who would want to be there as well.
That's 2,819 more people, for a total of 7,479.
7,479
Keep in mind this is for just these people to be there. We're already over half capacity, and standing room only.
7,479 invites
7,041 spectators
That's where we are before we include the first responders.
In the 17 minutes before the second plane hit, over 1,000 NYC first responders were called to duty. If each of those brought one person, we're looking at roughly 2000 more people. So now we're at...
9,479 invites
5,041 spectators
I don't know how many were there in the hour or two after the second plane. But the number of registered first responders who showed up from out of town in the first 24 hours of 9/11 exceeded 3,000.
If each of those brought a person, well, we wouldn't have room for them.
15,479 invites
-959 spectators
Okay, back up. Let's get rid of those 'late' first responders. Just with the 'first' first responders, we'd have room for about 5 thousand people there who weren't part of the ceremony.
Again though, standing room only. Surely, that's enough though, right? If we exclude first responders who showed up after the second plane, we can do this...
9,479 invites
5,041 spectators
In the first day the memorial tickets were for sale online, over 24,000 people tried to buy them.
We could easily fit everyone there, if we stack them on top of each other, like a giant Jenga puzzle.
Otherwise, maybe we should have more than one ceremony. And as I understand it, that's the plan.
Wednesday, August 17, 2011
CryEngine vs. Unity3D
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| Even orphans look happy! |
Awesome engine with a proven track record and a name that will get gamers interested in your title. Even the CryEngine demos are beautiful, so if you say your title is based on it, you'll get some bonus play with the gamer community, even before your game ships.
The CryEngine mod community is very active, and this translates into having a solid development platform. Its designers already knew the kinds of things people wanted to build with it. So if hearing that the engine is free excites you, you're the type of person they built this free kit for.
There are a few 'gotchas', of course.UDK and Unity3D are already free for non-commercial use. But unlike the other guys, the CryEngine team hasn't disclosed how much the commercial license will cost.
Also, like UDK, the free CryEngine environment is PC only at this time.
Unity3D can (with a single click) deploy to iPhone, iPod, iPad, Android, Wii, Mac, PC, and Web, and they provide help getting it onto the XBox and PS3 (I have no personal experience with this, so I can't say how extensive that help is).
And UDK can deploy to portable platforms as well...
I assume that if you pony up the dough, the CryEngine guys will let you deploy to other platforms as well. Time will tell. And frankly, if their development environment remains PC only, and their target platforms are only PC, XBox 360 and PS3, that will still be enough for most people.
That said, the Unity3D game engine isn't some doltish slacker. And keep in mind that their engine already runs on iPhones, computers, web browsers, and console game platforms...
How will it affect me personally? Well, let's look at the kinds of stuff I get to work on.
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| Shot Simulator |
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| +Poker |
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| Project Griffon |
Friday, July 8, 2011
How To Rescue Dead Laptop Data With An External Drive
After only a few minutes of tinkering, I'd fully rescued all of the data from my old drive. Here's what I did, and you can, too!
Wednesday, June 8, 2011
Sunday, June 5, 2011
AeroConjure
That said, I do like the idea behind Aero. As humans, we are used to our eyes 'focusing' on things we're interested in. So this is definitely an interesting user interface concept.
I can see this being more useful for modal dialogs than other things, but I might add it as a feature for the Conjure desktop in 'focus' mode.
Saturday, June 4, 2011
Was News Corporation's giant sign actually hacked?
Here's how I used Conjure to come to this conclusion...
First, I looked for reference points and lines in the video that could be compared. It wasn't easy, since you only get about half a second of video zoomed in at the same distance as the final text is zoomed. But that's enough.
Next, I resized, rotated, and changed the alpha on the second image to match the points of reference on the first image...
Speed up XCode with one click.
Build time without magic powers activated: 16 seconds.
Build time with magic powers activated: 1 second.
See that? That 16 seconds may not sound like much to most people, but when you're trying to solve some specific problem, and you're in the middle of a build/debug/repeat cycle, that 16 seconds gets real damned old, real damned fast.
Alright, here's the magic...
Precompile Prefix Header
Thursday, June 2, 2011
Mac Viruses and Other Stupid Hoaxes
But first, a little background info...
Viruses
A Virus is a piece of software that spreads by making a copy of itself, when it's placed on a new computer. Usually they have some ulterior motive. Some viruses send out spam. Some viruses delete your files. Some do nothing at all. The distinction here is that a virus has to make copies of itself (self-replication) in order to spread.
Your computer gets 'infected', usually without you knowing it, by having a virus installed on your machine usually without any human intervention. And yes, there were Mac viruses, long ago.
Trojan
A trojan is a piece of software that spreads by acting like it's harmless, then doing something bad once it's installed and running on your computer. Trojans usually require human intervention. And Trojans usually do something bad, like look for credit card info and send it to the trojan's author, or install adware on your computer. Trojans don't usually self-replicate. They are usually one-trick ponies.
MacDefender requires that the user downloads and installs the MacDefender program, even walking it through the installation process. In some variations, the download occurs immediately when you visit a particular page. But the trick here is that at all times, you'll be faced with this window, at some point.
And when you are, just go to the File menu and *quit* the installer.
How Apple Can Stop This Madness Immediately
(and how you can, too)
There's a setting in Safari, that automatically opens files that the browser thinks are 'safe'. Like some types of installers, apparently. If you use Safari, open the Preferences window and turn this off.
This isn't the first time Mac users have been faced with crap like this. There was the QuickTime Autoplay virus back in the olden days, which was similarly stupid. When Apple finally turned off that feature, the last of the true 'Mac viruses' died off.
Why aren't there more Mac viruses? No one actually knows. The OS has security holes, but Apple patches them fairly quickly. And security 'experts' are quick to jump on every single security hole and announce to the world that the sky is falling. That's just how security experts behave, though. So far, the sky's still up there. So they were all wrong.
Maybe it's the small market share! No, there were Mac viruses in the olden days, when there were far fewer Macs in the market, and they had a much smaller market share. Many virus authors write them for fame. Imagine the fame associated with being the first author of a real Mac virus! Well, it's been about a decade now, since OSX started shipping with every new Mac. You'd think they'd have figured it out in 10 years, if it was possible.
To be honest, I've never heard a good explanation for why there aren't more Mac viruses.
So what did Apple do? They posted this tidbit, about how to remove MacDefender if you have it.
http://support.apple.com/kb/HT4650
Then, in a software update, they included a thing in the operating system that allows the user's machine to get daily updates for malware 'signatures', without requiring a full system update. As a result, if your software is up to date, you'll see this instead, if you download MacDefender, or any of its variants...
Apple has responded to this particular one in a bizarre fashion. Rather than just seal off the vector (by turning that auto-open feature off by default in the software update), they added this, so they can selectively choose which files are 'safe' and which ones aren't. And Apple can update this as often as they want, so your Mac is constantly up to date.
This presents an interesting challenge to the hacker community. Apple can afford to pay a guy to change a few names in a file every day. Can the guy(s?) who wrote MacDefender afford to change their app often and enough to no longer be caught by Apple's detector, all the while finding new domains on the web to post the updated MacDefender trojan to?
Time will tell, I suppose. If Apple gets frustrated, they can always slam the door shut. But that's what I expected them to do. They don't have to play the cat and mouse game. So why do this? It almost seems like the cat is toying with this mouse.
Friday, May 20, 2011
Post-Rapture Clothes Donation
Thursday, May 19, 2011
Clickjack Viruses and You
Sunday, May 15, 2011
Conjure Design Principles: Consistency and Colors
Saturday, April 30, 2011
The Mac App Store vs. MacUpdate: FIGHT!
And most developers are okay with that, because the recurring theme among developers is : "fuck you, MacUpdate, you had your chance."
I'm sorry if that's offensive to MacUpdate's users, but that's reality. The fact is, a single day of promotion on Apple's now defunct 'downloads' page would yield 20x the sales as the same day on MacUpdate. And it looks like Mac App Store developers are experiencing the same thing. Additionally, most of the complaints that developers had about MacUpdate went (and continue to go) unanswered.
Some history...
MacUpdate (and VersionTracker before it) were started years ago. Actually, I gave both companies free ads when they were starting up on my DevHQ.com site. (VersionTracker has since been absorbed by CNET's Download.com site and is largely ignored by Mac developers). Since Mac developers weren't able to get their software in stores ("who buys Mac software? No one"), we had to find more creative ways to get the word out to Mac users about our software. So by the time the PC world started to catch on, most Mac users were already used to buying Mac software online. Sites like MacUpdate helped make that a reality. Today, we have Apple's official Mac App Store, which combines services like MacUpdate and the tedious accounting side of things.
Since its inception, MacUpdate has been a tremendous help for a lot of developers, but it is very user-oriented. Developers who post there are often treated with great suspicion, and it's not uncommon to see a user really go off on an indie developer over a minor issue. Lately, MacUpdate has been ignoring developers' problems, and now its users are suffering for it.
As both a developer AND a user of both stores, I think I know why. So this is both an explanation of the problems they face, and an explanation of what both could do to help everyone. I still have high hopes for MacUpdate, but probably because I gravitate towards the underdog. That strategy doesn't usually work out for me, unfortunately.
Apple's Mac App Store Gooddish:
Incredible exposure. Since they push this to every Mac user, developers are seeing the massive sales numbers they saw from leveraging the Downloads page on Apple's site (which was previously linked to from the Apple menu of every Mac). Also, Apple lets you report abusive criticisms comments, something MacUpdate seems to have done away with.
Apple's Mac App Store Baddish:
Apple takes a 30% share of your profits, plus you don't get paid for almost (or over) a month. Plus, they don't let you distribute a 'demo' version, so the end user can't legitimately try an app before they buy it.
That's not exactly a bad thing though. It means the reviews for the app are from people who at least plunked money down for it. Shills for your competitors can't poison your well by leaving horrible reviews, as they often do on MacUpdate. Angry personal vendettas aren't taken out as easily if there's a price tag. Both have hit Conjure a number of times in the past, with non-paying customers angry that they couldn't find legitimate crack keys on the Internet, or they didn't like it when I refused to give them a free copy. I used to watch both MacUpdate and our YouTube channel for this, and I'd catch people doing this fairly often. They'd give Conjure a 1 star review and claim it destroyed everything on their computer. Or it would crash. Or it installed spyware. None of that was true. Also, on MacUpdate, my competitors would routinely post critical reviews, or link to their apps on my page. Not cool. Quite dickish, actually.
From talking to other developers, I don't have to worry about any of that with the Mac App Store. The price tag alone seems to dissuade users from doing this. And since the credit card you buy an app with is linked to your personal name, it's harder to fake an online persona. That's good for everyone. Unfortunately, they don't let you respond to criticism on the Mac App Store, without posting a review as well. It makes us look like we're just ignorant corporate pigs, hoping a gullible public will be suckered into buying our crap, while we ignore their cries for help. The reality is that most of us actually sit and watch reviews like they were the Royal Wedding (this is a contextual reference, and will make no sense a month from now).
MacUpdate gooddish:
Anyone can sell there, via the Mac App Store or their own system. That's good for developers like me, who want to be paid *soon* for sales, not in 1-2 months. That's also good for end users, because I can offer demo versions. Also, I can respond to criticism there, though the layout for responses is somewhat odd. I hear they're working on that, though. Hey, at least I can respond.
MacUpdate baddish:
As I said, negative reviews really hurt sales. One angry asshole can sink a year's worth of work, by making stuff up. And the MacUpdate crew seems to particularly side with the *users* instead of the developers. In fact, they'll post updates to your apps without your consent, unless you notify them in advance not to do it. So if you updated the download link for the app late on Thursday night, in preparation for a launch on Friday morning, Friday morning you'll find your app announcement stuck deep down the list on yesterday's news. Also, they appear to have done away with the ability to report abuse, while Apple added that feature.
So here's my simple suggestions for both:
Apple: You would do well to let developers offer in-app unlocking, similar to how in-app purchases work on the iPhone app store. Then the ability to offer demo versions would be allowed.
Also, you need to create a way for the developer to provide responses to users, without having to post a review of their own (with stars). The current system makes us look like idiots. I know you don't want to host a 'forum' for every developer, but that's just part of what you're doing by letting people post they way they do now. Only that you're not letting the developers respond. It's a one-way forum. Not cool.
MacUpdate: You need to be more friendly towards developers. I'd say over 70% of the conversations I've had with your staff have been negative, or at least confrontational. That's not good. You need to put your foot down on obvious collusion, and let people report negative comments again. Additionally, you should let developers have a little more control over the announcements. You're not the only game in town anymore, so stop trying to boss developers around, and work with us.
----------------------
Right now I'm weighing my options on the new version of Conjure. I might release a 4.3 version, based on the current codebase with a lot of the 4.5 features built in. In order to get into the App store, I need to shelf several of those features, since they violate the TOS agreement for Mac App Store sales. But with MacUpdate's less friendly atmosphere towards developers, plus the absolute difference in sales figures, they're pushing me towards a Mac App Store-only release.
I want to believe MacUpdate will step up to the challenge of the Mac App Store, and be a real competitor. Let me put this another way. See that 30 percent cut that the Mac App Store takes? I'd be paying that to you, if I could *justify* it. If your environment was more friendly to developers, and if you let us promote our software better.
MacUpdate, as it stands, even if your offering was absolutely free, it would still cost too much. Do you even know what you're doing? Have you ever even used a Macintosh computer before?
Oh, did that sound too harsh? That was an excerpt from a 'review' I received on your site, which sat there for two weeks, until I convinced the author to take it down. That was after several emails to your support staff. If you want to know why you're getting your ass kicked by the Mac App Store, and why developers don't seem to care about you, maybe that kind of behavior has something to do with it.
Tuesday, April 26, 2011
Lies, Damned lies, and Weather predictions
Thursday, April 21, 2011
iPhone app that lies about where you've been
So there's this guy who wrote an app that scrubs your iPhone backups and looks for bits about where it's been. Then he made a website about it, and made a big deal out of how this is a security problem, and that Apple is secretly keeping tabs on you or something.
Of course, it's mostly bullshit. But that's how you make a name for yourself in the 'security' field. It's just like a 'real' magic show. You tell the audience what to think, you show off some parlor trick that makes it look like you were right, then lie to the audience about what they just saw.
As a general rule, any time someone comes out of the blue with a 'HOOJ SEKURITEE HOLEZ!!' or something like that, it's to get attention. It's usually not something serious.
But let's look at the claims. He says his app will retrieve detailed information about where you've been, thanks to data stored in the backups of your iPhone. Then he has some movies that 'prove' it.
Unfortunately, he's making a number of assumptions that aren't quite accurate about the state and location of the user's files. That might explain why his app doesn't work on *ANY MAC I OWN*.
A Fully Compromised System
First, it relies on the backups of your iPhone. Do you know what it takes to get to the backup files for your iPhone? Full, unhindered access to your personal files, on your Mac.
The files this app uses are in a section of the Mac's file system that is effectively hidden from every user on a Mac except the owner of the files themselves. That has to be the same user who backed up the iPhone. In other words, had this app worked on my system, it would only work if the user had fully compromised the security on my Mac to begin with.
Plaintext Backups
Also, as stated on his page, if you're using encrypted backups, this isn't an issue at all. He's just trawling the backed-up files and looking for data. If you're not worried about someone gaining full access to your emails, address book, passwords, etc., but you are somehow worried about people finding out where you've been *after* they have all that other info, you should know that you can encrypt your backup files. Every time you plug in your iPhone, it will (normally) open iTunes. There's an option there. It's a checkbox that says, "Encrypt your backups" or something equally hard to figure out. Click it. Problem solved in one step.
Apple Is Not Collecting Anything, You Are
He says "Why is Apple collecting this information?" as if Apple is collecting the information. A backup of every document on your iPhone is a *backup*, it's not magical fairy wishes. It contains copies of the data. Apple isn't collecting it, your computer is collecting it. That's what a backup is. If someone were to steal the backup of my personal files, well, I'd wish them luck getting some of those images out of their head. But whether or not they knew where my iPhone had been would be the least of my worries. I have a hard drive that sits next to my computer, most of the time. I have backups of all kinds of things on there, including emails. I'd be more afraid of that kind of info getting into enemy hands, than my physical location.
Your other apps have to work
Okay, they're backups of files. But why back up this particular info? Well, it turns out that other apps on your iPhone rely on the GPS data, too. For example, if you've used the Maps app to chart your location through the mountains, you can still use that info while you're on the mountain, out of GPS range. It will just show your last location on the mountain. Why? Because it has to use some location. iPhone apps don't stay in memory all the time, so if you didn't launch your Maps app recently, it wouldn't know what your last location was, unless the iPhone was storing it. See how that works?
I'm working with a friend on an app that uses GPS locations also. We're kinda relying on it being able to tell us where we were last time it knew, every time the app runs. We don't store this information, because we know the iPhone is going to give it to us on demand, and that it will at least try to be accurate. In order for this type of app to work, the iPhone absolutely has to store the data somewhere.
Never Take Photos
Besides, all iPhone photos are geo tagged by default. So if they can just get ahold of your photos, that's enough to tell a lot about where you were. And why go to this much trouble? Do you use Foursquare? Do you use Facebook? Those also track (and publicly display) where you've been.
But most annoying to me, as a 100% total Mac Fanboi, is the fact that his shitty app doesn't fracking work on any of my Macs. He's clearly unfamiliar with the awesome that is the Macintosh User Experience™. He's wasted several minutes of my time today with an app that doesn't work, and he's talkin' trash about my favorite platform.
It is interesting, at least to me, that I can get a series of locations I've been from the iPhone. But the list is not complete, or accurate, unfortunately. This is an interesting side effect of how Apple's iPhone collects GPS data, but it is by no means a serious security issue, or even a reliable source of information.
-Chilton



































